Gaming

Manor Lords, a highly anticipated city-building simulation set in late 14th-century Franconia, has faced a frustrating stretch of silence from its developers. While gamers accustomed to rapid-fire patches may perceive this hiatus as a letdown, it actually signals a commendable dedication to crafting a more refined and authentic experience. Instead of succumbing to the temptation
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In the unpredictable landscape of modern gaming, the transfer of a beloved franchise’s publishing rights signals more than just logistical reorganization; it reveals emerging strategic priorities and corporate priorities of the industry’s giants. Ubisoft, a company renowned for its blockbuster franchises like Assassin’s Creed and Far Cry, has opted to delegate the publishing responsibilities of
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In the ever-evolving landscape of video game development, the integration of artificial intelligence tools—especially generative AI—is becoming increasingly common. The recent disclosure by 11 Bit Studios regarding their use of AI in their sci-fi management sim *The Alters* brings to the forefront a critical conversation about innovation, ethics, and transparency in the industry. While many
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In an industry often defined by glossy launches and crowdfunding triumphs, the story of *Malys*—a roguelike deckbuilder from Summerfall Studios—stands out as refreshingly unconventional. Unlike many titles that fade away after falling short of Kickstarter goals, *Malys* steadfastly pushed forward into early access despite missing its funding target. This pivot, rather than symbolizing defeat, reflects
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The Expanse franchise has made a significant impact in the realms of both literature and television, acclaimed for its depth, complexity, and realistic portrayal of space politics. Owlcat Games, known for their intricate, party-based role-playing games like Pathfinder: Kingmaker, is now venturing into this beloved universe with their new title, The Expanse: Osiris Reborn. As
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The landscape of open-world gaming has long been intertwined with the challenge of creating a living, breathing ecosystem that reacts to player actions. Enter S.T.A.L.K.E.R. 2: Heart of Chornobyl, an ambitious title from GSC Game World that sought to weave this element into its very fabric through an elaborate system known as A-Life. Originally conceived
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In the dynamic realm of video game development, creativity often collides with the surreal. The creation of “Peak”—a co-op game that blends the thrill of mountaineering with the joys of collaborative play—underscores this reality. Developed during a game jam by Aggro Crab and Landfall, “Peak” exemplifies a venture fueled by an unusual cocktail of competition,
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